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- //CGVER1.0
- // Pixel Shader 1.3 generated by NVIDIA Cg compiler
- // cgc version 1.1.0003, build date Mar 4 2003 12:32:10
- // command line args: -q -profile ps_1_3 -entry main
- //vendor NVIDIA Corporation
- //version 1.0.02
- //profile ps_1_3
- //program main
- //semantic main.baseMap : TEXUNIT0
- //semantic main.bumpMap : TEXUNIT1
- //semantic main.normCubeMap : TEXUNIT2
- //semantic main.attenMap : TEXUNIT3
- //semantic main.Diffuse
- //semantic main.Ambient
- //var float4 IN.Tex0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
- //var float4 IN.Tex1 : $vin.TEXCOORD1 : TEXCOORD1 : 0 : 1
- //var float4 IN.LightVector : $vin.TEXCOORD2 : TEXCOORD2 : 0 : 1
- //var float4 IN.Tex3 : $vin.TEXCOORD3 : TEXCOORD3 : 0 : 1
- //var float4 IN.Color : $vin.COLOR0 : COLOR0 : 0 : 1
- //var sampler2D baseMap : TEXUNIT0 : texunit 0 : 1 : 1
- //var sampler2D bumpMap : TEXUNIT1 : texunit 1 : 2 : 1
- //var samplerCUBE normCubeMap : TEXUNIT2 : texunit 2 : 3 : 1
- //var sampler2D attenMap : TEXUNIT3 : texunit 3 : 4 : 1
- //var float4 Diffuse : : c[0] : 6 : 1
- //var float4 Specular : : c[1] : 6 : 1
- //var float4 Color : $vout.COLOR : COLOR : -1 : 1
- ps.1.1
- def c3, 0.75f,0.75f,0.75f,0.75f
-
- tex t0
- tex t1
- tex t2
-
- dp3_sat r1.rgb, t1_bx2, v1_bx2; dif
- dp3_sat r0.rgb, t1_bx2, v0_bx2; spec
- +sub_x4_sat r0.a, r1.b, c3;
- mul r1.rgb, t2, v0.a; tProj * atten
- mul r0.rgb, r0, t0; dif = dif * tBase
- +mul r0.a, r0, r0; spec
- mul r0.rgb, r0, c0; dif = dif * tBase * cDif
- +mul r0.a, r0, t0; spec = spec * tGloss
- mul_x2 r0.rgb, r0, r1; dif = dif * tBase * cDif * tProj * atten
- mul_x2 r1.rgb, r0.a, r1; spec = spec * tGloss * tProj * atten
- mad r0.rgb, r1, c1, r0; outCol = dif + spec * cSpec
- +mov r0.a, c0;
- // 10 instructions
- // End of program
-